SPORT
Most successful sports franchises roll around each year like
clockwork. That means that while we don’t have much concrete
information, we’re able to guess at what’s on the way in 2013.
Trials Evolution: Gold Edition
Publisher: Ubisoft
Release: Early 2013
Link
Trials could easily fit in the action, platform, puzzle or even sim
pages here, but by sneaking it into sports it gets pride of place at the
top. Evolution is the demi-sequel to Trials HD released on Xbox 360
and, for some reason, still not released on PC. Trials Evolution is
still down for a 2013 PC release though, and I’m ready.
IHF Handball Challenge 13
Publisher: Neutron Games
Release: January 25
Link
If there’s anything the 2012 Olympics taught us, it’s that handball is a
more dramatic and exciting sport than most people realise: it seems
mostly to be about charging into your opponent and hurling a large ball
directly at their face. If there’s anything Handball Challenge 12 taught
us, it’s that clunky animations won’t necessarily stop your game
finding an audience. Fingers crossed IHF HC13 smooths out the wrinkles,
and delivers on the sport’s promise.
Football Manager 2014
Publisher: Sega
Release: October
Link
Normally Sports Interactive are coy on their future plans, but this year
studio head Miles Jacobson has been slightly more vocal about plans for
future releases. Football Manager 2014 is coming, and 2013′s successful
addition of Classic mode will be built upon. Will it prompt Rich and
Graham to disappear a football-shaped hole, never to return? They
already have.
FIFA 14
Publisher: EA Sports
Release: September
Link
FIFA 12 was the first year that the tremendously popular football game
achieved parity between its PC and console versions. FIFA 13 was still
excellent, and built on that – slightly – with a few new animations and a
new free-kick system. What FIFA 14 will add is anyone’s guess, but it
feels to us like the series is in need of more significant new features
if it’s to continue selling in such huge quantities.
PES 2014
Publisher: Konami
Release: September
Link
It still had a lot of faults, but PES 2013 was a big step up for a
series that has been flagging behind it’s EA rival in recent years. PES
2014 will hopefully build on that big step, especially with the creation
of a London-based dev team for the game.
FIFA Manager 14
Publisher: EA Sports
Release: October
Link
Hey, here’s that other football management game – remember it? Hopefully
not. Previous editions of FIFA Manager have been absolutely dire,
feeling like a weekend warrior in comparison with Football Manager’s
premiership contender. Still, FIFA Manager 14 is practically inevitable.
Pro Wrestling X
Publisher: Wishbone X
Release: December
Link
Development of Pro Wrestling X began in 2006, and it’s been a long-road
for the game so far. A Kickstarter project launched in late 2012 aimed
to speed the development process, but it failed to reach even its meagre
$75,000 funding goal. Still we’re betting that its passionate
developers won’t be pinned to the mat quite so easily.
RACING
Grid 2
Publisher: Codemasters
Release: Q2 2013
Link
Codemaster’s latest racing title offers a three-way split between track,
dirt and street – and an ambition to garner wide appeal while
delivering a deep driving simulation. Oh, and lovely menus. You can’t
forget the lovely menus.
Carmageddon: Reincarnation
Publisher: Stainless Games
Release: February
Link
How tame Carmageddon looks now – once the videonasty most reviled, now a
harmlessly over-the-top knockabout racer with splattery, jam-filled
pedestrians. It’s remake may struggle to deliver the transgressive
thrill the original game did, but just as long as it approaches racing
with the same riotous sense of destruction it should deliver just as
many belly laughs.
Distance
Publisher: Refract Studios
Release: August
Link
The developers behind the unique and fun free-to-play racer Nitrionic
Rush took to Kickstarter to fund their next project – Distance. Freed
from the shackles of a publisher, the studio is aiming to take their
futuristic survival racing to the next level.
Race The Sun
Publisher: Flippfly
Release: TBC 2013
Link
A hazardous landscape is procedurally generated before you as you
attempt to keep pace with the globe’s orbit and escape the onset of
dusk. It’s is fast, fun and right now you can play the demo version for
free.
Trackmania 2 Valley
Publisher: Ubisoft
Release: Early 2013
Link
Trackmania’s Valley expansion takes the racing-game construction kit
off-road, with a slew of dirt tracks and rugged rallies to test your
tyres. It isn’t the the most outlandish of the Trackmania releases, but
it looks a treat.
Trackmania 2 Stadium
Publisher: Ubisoft
Release: Early 2013
Link
Trackmania 2 Stadium, goes in quite the opposite direction from the grit
of Trackmania 2 Valley, introducing ludicrous loops, huge jumps and
other stunt-bait to the racing-game construction kit’s grab bag of
components.
ADVENTURE
The Cave
Publisher: Sega
Release: Early 2013
Link
From the mind of Ron Gilbert – creator of Maniac Mansion – and his new
found friends at Double Fine, comes this side-scrolling
platform-adventure set inside a talking cave. A roster of barmy
characters, each of whom harbours a murderous secret, plumb the
labyrinthine depths in search of their darkest desires. Up to three
players can play the game, taking on separate roles and skill-sets, as
in Trine.
Amnesia: A Machine For Pigs
Publisher: Frictional Games
Release: January
Link
This firstperson horror story sequel sees its production pass from
series creator Frictional Games to TheChineseRoom, the masters of
atmosphere behind the unsettling metaphysical fable Dear Esther. The
game isn’t a direct sequel, transporting events from the gloomy
medievalism of Brennenburg Castle to London at the advent of
industrialisation. But the birth of technology doesn’t leave our new
protagonist any better equipped to fight the unheimlich terror he finds
there: as in the first game, expect to spend most of your time running
and hiding, trying not to lose your mind as unspeakable evil closes in.
Gone Home
Publisher: The Fullbright Company
Release: Mid-2013
Link
From the veteran devs behind Bioshock 2’s Minerva’s Den comes this
“story-exploration” game. In the exploratory, non-violent vein of Dear
Esther, Gone Home is a domestic mystery firmly rooted in 1995. The
player returns to the family house to find it deserted, and pieces
together the clues of its recent past. Though it’s set on a spooky,
stormy night, this is assuredly a non-combat experience – but its tale
of intertwining lives, written between the lines of Forestry Commission
ledgers, postcards and other household ephemera, is rich and moving.
Republique
Publisher: Camouflaj
Release: September
Link
An adventure game set in an Orwellian surveillance society, Republique
sees the player take on the role of guardian angel, remotely
manipulating the environment through their hacking skills to guide the
main character, Hope, to safety. The devs promise this isn’t a
point-and-click adventure, but contains a strong, gesture-based action
element. That said, this is no run-and-gun escapade, and it’s uncertain
if or how the PC version of the game will escape the restrictions of the
iPhone’s touch-based design paradigm. With veteran talent on board,
however, a distinctive theme and some natty looking hacking gameplay,
this is certainly one of the most exciting Kickstarter projects to have
hit its target.
Brothers: A Tale Of Two Sons
Publisher: 505 Games
Release: Spring
Link
Starbreeze, well known for their ultra-violent shooter fare, are
holstering their guns for this moving tale set within a mountainous
medieval world. There’s not a gory QTE execution to be found anywhere
within the 3-4 hours of the downloadable adventure, which instead
focuses on the interlocking abilities of two brothers as they search the
land for a cure for their dying father. The quest, designed to evoke
emotions than test abilities, is framed by a collaboration with movie
director Josef Fares – and its various puzzling encounters can be solved
in distinct ways by each of the brothers. Saying much more would be to
undermine its emotional heft, but this could easily shape up to be one
of the indie darlings of 2013.
Double Fine Adventure
Publisher: Double Fine
Release: Late 2013
Link
Here it is: the monster that started it all. Without the astounding
success of Double Fine Adventure’s nostalgia-baiting Kickstarter
project, we wouldn’t be seeing this current deluge of resurrected
point-and-click franchises. Double Fine Adventure itself comes from
names indelibly associated with the LucasArts point-and-click classics
of yore – and this heritage was alone was enough for people to throw
nearly $3.5 million at the company before a concept was even outlined.
Still, one has since taken shape: some sort of girl-meets-boy yarn,
stretched across interweaving sci-fi and fantasy realities.
Routine
Publisher: Lunar Software
Release: TBC 2013
Link
The occupants of a moonbase have disappeared – for reasons that can only
be deeply horrific – so inevitably you are tasked with going in there
alone and poking about. Needless to say, something stalks you through
the lustrously rendered corridors and gantries of this survival horror
game. But this isn’t a simply ghost-train; permadeath, non-linear
exploration, and dynamic scares make this a prospect as intriguing as it
is unsettling. You can read our massive interview and preview here.
Somewhere
Publisher: Cargo Collective
Release: February
Link
Surreal, abstract environments and non-intuitive navigation are the
principals behind this otherworldly experience. Bizarre architectural
constructs, peculiar interactions and even weirder sounds form something
as rich as it is disorienting. Wherever Somewhere is, it certainly
ain’t Kansas anymore, Toto.
Europa
Publisher: Quick Fingers
Release: TBC 2013
Link
What started as a small-scale indie project for a seven day long
FPS-building competition has sprawled into an open-world
exploration-game set on one of Jupiter’s moons. Though he garnered
headlines with the throwaway claim of “Fallout 3 in space”, don’t expect
it to match the length, or the level of violence, of that game. The
developer may even remove weapons altogether.
Coma: A Mind Adventure
Publisher: Coma Team
Release: TBC 2013
Link
From the team behind the superb Left 4 Dead 2 campaign Warcelona, comes
something a little more restive: a firstperson puzzler set inside the
mind of a comatose patient. That mental landscape is a beautiful but
troubling place to be, however, as the patient in question is struggling
with a terrible sense of remorse. The player aims to resolve these
issues by travelling through the lush pastures and woodland of the
imagination, and manipulating the weather and time of day to navigate
obstacles. It looks gorgeous and its metaphysical tale clearly packs an
emotive weight – could it be this year’s Dear Esther?
Dream
Publisher: Hypersloth
Release: Q1 2013
Link
This non-linear first-person puzzle-adventure takes place in the dreams
of a directionless, young graduate struggling with the loss of his uncle
and obsessed with the intricacies of his own imagination. Staged across
three acts, the player explores ancient temples, rocky deserts and
tundra as he unpicks the secrets of the graduate’s unconscious mind.
Looks bloody gorgeous too, and should prove doubly atmospheric with its
pledged support of the Oculus Rift VR headset.
Lilly Looking Through
Publisher: Geeta Games
Release: May
Link
An adventure game of some incredible beauty, this sumptuously animated
fantasy sees the player point-and-click their way through puzzles with
the aid of a magic pair of goggles. These allow the protagonist, a young
girl named Lilly, to flit between past and present world states. The
puzzles and movement seen in the currently available demo are restricted
to hot-points, but it’s still hard not to get lost in the Pixar-quality
animation.
Fables
Publisher: Telltale Games
Release: TBC 2013
Link
Based on the DC Comics series of the same name, Fables concerns the
plight of fantasy and fairytale creatures, forced to eke out an
existence in New York City after The Adversary forces them from their
own realm. Like Neil Gaiman’s epochal Sandman saga, it seeks to weave
together the panoply of human mythology into a cohesive and decidedly
adult whole. Few clues exist as to how this will work as an adventure
game, but given the calibre of Telltale’s adaptation of the Walking
Dead, hopes are high.
The Thought Saved for Last
Publisher: Igor Hardy
Release: Early 2013
Link
An Indie Dev Grant nominee (ultimately losing out to Simon Roth’s Maia),
The Thought Saved For Last is an adventure set within the sort of
existential nightmare that’d be fitting for an episode of The Twighlight
Zone. You control a man simply trying to get home after he misses the
last bus – when things start to become very weird indeed.
Among The Sleep
Publisher: Krillbite Studio
Release: TBC 2013
Link
We often bemoan the prevalence of buzzcut space-marines and
lantern-jawed lunks in games – and you couldn’t find a game in starker
opposition to mass-market focus-tested tastes than this: a first-person
adventure game in which you take control of a two-year-old and navigate
an suspiciously deserted house, apparently under the control of malign
supernatural forces. This kid’s got a lot of counselling ahead of it.
Everybody’s Gone To The Rapture
Publisher: The Chinese Room
Release: TBC 2013
Link
While one-half of TheChineseRoom busy themselves with the sequel to
Amnesia, others are at work on this equally unsettling project.
Considered the natural follow-up to melancholic island story Dear
Esther, this takes the devices of exploration and environmental
narrative to an open world – an open world in the grip of a
Revelations-style apocalypse.
Tengami
Publisher: Nyamyam
Release: Late 2013
Link
A dark fairy tale set in ancient Japan, Tengami is an utterly gorgeous
collision of artistic styles, blending ink wash brush work with oragami,
pop-up books and paper marionettes. And this aesthetic influences the
puzzles too, with a clever interplay between the 3D world and its
reality as a 2D construction.
The Stanley Parable HD Remix
Publisher: Galactic Cafe
Release: TBC 2013
Link
The original Half-Life 2 mod was a wry meta-commentary on linearity and
narration in videogames, with branching paths for every decision you
made to defy the narrator’s intentions. Hailed as genius by some, the
game’s remake will bring it to a larger audience while hopefully leaving
a few surprises for fans of the original.
Goobye Deponia
Publisher: Daedalic
Release: Fall 2013
Link
The Deponia point-and-click series concludes with this third instalment,
following the travails of Rufus, a hapless mechanical tinkerer marooned
on the eponymous trash planet, and his accomplice Goal, a woman from
the floating utopian city of Elysium. Previous games uncovered a
conspiracy to destroy Deponia – does the name of this final game suggest
the conspirators succeed?
The Rabbit’s Apprentice
Publisher: Daedalic
Release: Fall 2013
Link
A young boy’s daydreams turn to reality in this charming point-and-click
from indie adventure game dev Matt Kempke (What Makes You Tick: A
Stitch in Time). A giant rabbit calling itself the Marquis de Hoto
invites the protagonist to enter Mousewood, a magical realm reminiscent
of Wind in the Willows. But are such giant talking rabbits to be
trusted? And what dangerous spell has cast a pall over the inhabitants
of Mousewood?
1954 Alcatraz
Publisher: Daedalic
Release: TBA 2013
Link
An adventure game crime-caper charting the interconnecting fates of
several characters across 1950s San Francisco, as they flee mobsters,
try to escape the notorious island prison and get their hands on a stash
of loot. Sporting a non-linear narrative, there are more than a few
possible outcomes for the crew’s ploys.
Broken Sword: The Serpent’s Curse
Publisher: Revolution Software
Release: Q1 2013
Link
A new 2D entry to the famed point-and-click Broken Sword series, in
which the intrepid investigative duo Nico and George have previously
chased Templars and investigated Mayan tombs. This new game takes the
action to Turkey, and promises a loyal recreation of the earlier games’
appeal, with many of the original team on hand and the threat of an
external publisher’s influence lifted thanks to a hugely successful
Kickstarter campaign.
The Journey of Iesir
Publisher: TBC (definitely not Big Blue Cup)
Release: TBC 2013
Link
A gorgeous looking point-and-click set in a jocular medieval world,
heavily influenced by its Nordic past and contemporary pop-culture wit.
The player is a struggling playwright in search of inspiration – but
finds calamity, art crime, and demon-possessed moose-headed alchemists
instead.
The Twilight Zone
Publisher: Legacy Games
Release: Spring 2013
Link
Though this adventure skews to a casual audience, the devs sound astute
in recognising the key elements of that most quintessential of weird
science TV shows – combining its supernatural oddities with a chilling
intelligence and social relevance. It may even get a little bit meta
too: the protagonist is an actor, somehow sucked into the multiple
fictional worlds of the TV series, unable to escape each until he
discovers what role he has to play within the episode.
Extrasolar
Publisher: Lazy 8 Studios
Release: TBC 2013
Link
Blurring the line between adventure game and real-life crowdsourced
science project, Extrasolar is an intriguing ARG, detailing the latest
voyage to Mars by the eXoplanetary Research Institute, whereupon its
many mini-rovers will map the planet with the aid of players. Images
returned by the rovers are then analysed for clues, and the exotic
lifeforms catalogued within – but to what end is this research being
done? Who is behind the mysterious XRI? Who can you trust? Intriguing
stuff with a sturdy science-nerd core.
Jane Jensen’s Moebius
Publisher: Pinkerton Road Studio
Release: March
Link
Yet another Kickstarter appeal to point-and-click nostalgia, Moebius
comes from “master storyteller” Jane Jensen, responsible for the Gabriel
Knight games. Here, improbably-named antiques dealer Malachi Rector is
hired by equally improbably-named billionaire Amble Dexter to
investigate the death of a woman in Venice. Metaphysical thrills ensue.
Hero U: Rogue To Redemption
Publisher: Far Studio
Release: October
Link
Wouldn’t you know it, it’s another successful Kickstarter campaign from
the creators of a classic adventure series – this time Quest For Glory. A
2D point and click adventure game, unsurprisingly, with a snappy sense
of humour.
Outlast
Publisher: Red Barrels
Release: TBC 2013
Link
A deserted asylum on a stormy night is the setting for this gruesome
first-person horror adventure. The early sightings leave no cliche
unturned – drink two fingers of whiskey every time you see an upturned
wheelchair with its spokes mysteriously still turning, glimpse a flash
of movement while using night vision goggles or discover the bodies of
soldiers sent in to contain the situation. But if all this seems a
little well worn, then its “target footage” trailer does suggest some
mechanical novelty in the way you get around the place: namely, Mirror’s
Edge-style parkour.
Starbound
Publisher: Chucklefish
Release: Early 2013
Link
A “story with a sandbox”, Starbound follows your attempts to rebuild an
abandoned space-station, after you crashland on it while fleeing the
destruction of your homeworld. Missions take you to a constellation of
procedurally generated worlds, presented in side-scrolling 2D.
Investigate, explore and harvest resources, and ultimately find yourself
a new planet to terraform and settle.
Shadowgate
Publisher: Zojoi
Release: November
Link
One of the ground-breaking early examples of the adventure genre,
first-person dungeon-puzzler Shadowgate is getting itself a remake
thanks to – stop me if this sounds familiar – a successful Kickstarter
campaign helmed by the original developers.
The Inner World
Publisher: Headup Games
Release: Spring 2013
Link
A hand-drawn 2D point-and-click adventure game set within a giant hollow
in a universe of infinite soil. The hollow is ventilated by three wind
tunnels, seemingly governed by wind gods who then turn their back on the
people of the hollow. With the air supply running out, it’s down to a
clueless court musician and his thieving friend Laura to puzzle their
way to salvation.
Enola
Publisher: The Domaginarium
Release: TBC 2013
Link
A horror adventure game propelled by a deep and involved love story,
Enola investigates those traditionally romantic themes of fear,
isolation and murder, and avoids supernatural horror in place of more
‘human’ fears. Like getting bills in the post then, I assume.
Prominence
Publisher: Digital Media Workshop
Release: TBC 2013
Link
A science fiction first-person point-and-click of the oldest of old
schools. Pre-rendered backdrops describe a deserted, high-tech facility,
as the amnesiac protagonist uncovers clues to their whereabouts via
audio recordings and data archives.
Reincarnation: The Root Of All Evil
Publisher: B-Group Productions
Release: August
Link
The latest in the Reincarnation series – originally planned as a
webcomic which has since morphed into a point-and-click franchise. The
Root Of All Evil is to be the biggest entry to the series yet thanks to a
successful Kickstarter campaign, as its Hellish protagonist seeks to
return the netherworld to its former glory.
Leisure Suit Larry In The Land Of The Lounge Lizards
Publisher: Replay Games
Release: Q2 2013
Link
The 25th anniversary remake of smutty point-and-click snigger-fest
Leisure Suit Larry In The Land Of The Lounge Lizards achieved over
$650,000 via its Kickstarter campaign. The return of Larry’s legendary
creator Al Lowe is certainly encouraging after the series recent abysmal
Lowe-less outings.
The Raven
Publisher: Nordic Games
Release: TBC 2013
Link
The Raven tasks players with tracking down the titular art thief across a
1960s Europe in what is described as a ‘fast-paced’ point-and-click
adventure game.
The Samaritan Paradox
Publisher: Petter Ljungqvist
Release: Late 2013
Link
Set in Sweden during the eighties, The Samaritan Paradox is a lo-fi
point-and-click adventure that sees players trying to hunt down a dead
author’s last work. Unsurprisingly, the story goes much deeper than
that, as the player unravels a terrible conspiracy.
Quest For Infamy
Publisher: Infamous Quests
Release: Early 2013
Link
The team behind the remakes of King’s Quest 3 and Space Quest 2 have
raised thousands for this point-and-click adventure on Kickstarter – but
the game isn’t merely a rerun of the mechanics of old. Instead, Quest
For Infamy brings novel conceits, like character classes, to the hoary
old genre.
HeXit
Publisher: CyberPhobX
Release: TBC 2013
Link
This sci-fi point-and-click adventure – inspired by Blade Runner, Total
Recall and police procedurals – failed to reach its funding goal on
Kickstarter, but the team has promised it will still develop the title.
However, the blog has remained fallow for several months.
Xing
Publisher: Aya Studios
Release: TBC 2013
Link
A mixture of adventure game, puzzler and firstperson platformer, Xing is
set across a number of lushly drawn tropical islands (with dynamic
day-night cycles!) and promises the player strange powers: the physical
manipulation of space and control of time.
Hidden Dawn
Publisher: E-One Studio
Release: TBC 2013
Link
A fantasy-adventure set in the aftermath of a world-razing conflict. You
star as Heru, a young girl hunted by sinister forces because of her
latent magical abilities: control of vegetation, gravity, and thought.
Adam Syndrome
Publisher: Dark Motif
Release: TBC 2013
Link
Not, in fact, a terrestrial sequel to Alien Syndrome, but instead a dark
point-and-click mystery about a bloke called Adam Reed investigating
the death of his wife. The game has completed pre-production at the time
of writing and is looking for a publisher.
Jack Houston And The Necronauts
Publisher: Warbird Games
Release: December
Link
It’s the sci-fi of the fifties – ray guns, bubble helmets and all –
transposed into a traditional point-and-click adventure. As test pilot
Jack Houston, you leave the Earth in 1999 for the first manned mission
to Venus, only for a crash-landing to leave you in cryo-sleep for 1000
years. Awaking to find the world controlled by “savage beast men who
worship a devil god with the power to control the dead”, Jack must face
point-and-click peril in a struggle for the planet’s salvation!
The Last Crown: Haunting Of Hallowed Isle
Publisher: Darkling Room
Release: TBC 2013
Link
The sequel to 2007’s The Lost Crown, this latest instalment sees players
travel to an English coastal island, unravelling its mystery with an
arsenal of ghost-hunting techniques.
Asylum
Publisher: Senscape
Release: TBC 2013
Link
From Buenos Aires-based developer Senscape comes this psychiatric horror
yarn. It promises that the rather unsanitary-looking Hanwell Mental
Institute will be fully explorable – and based on blueprints of actual
asylums.
The Dream Machine: Chapter 5
Publisher: Cockroach Inc
Release: Late 2013
Link
The final part of the beautiful Dream Machine episodic releases, Chapter
5 will see more of the award-winning point-and-click adventuring
created with claymation and other real world items.
Wychwood Hollow
Publisher: Shadow Tor Studios
Release: TBC 2013
Link
A supernatural first-person mystery/adventure game set in Cornwall –
place of standing stones, ancient mystery and the vengeful spirit of
murdered witches. The form the game will take is, however, uncertain:
not much has been seen of Wychwood Hollow beyond the live-action teasers
on the game’s site.
A Night At Camp Ravenwood
Publisher: Screen 7
Release: TBC 2013
Link
A remote camp for delinquents, owned by vampires and run by a biker
gang: that’s Camp Ravenwood. The game is very much a traditional
point-and-click adventure with its tongue lodged firmly in its cheek.
Kinky Island
Publisher: Screen 7
Release: TBC 2013
Link
A freeware joke project has transmogrified into a funded production
thanks to years of iterative development and a successful IndieGoGo
campaign. As the name would suggest, this homage to classic
point-and-click games is not for kids and contains some ripe themes.
The Adventures Of The Black General
Publisher: Private Moon Studios
Release: TBC 2013
Link
A first-person adventure game which sees players on the trail of a
legend, controlling one Thomas-Alexandre Dumas. Combining historical
elements (Napoleon) with mystical ones (Egyptian theology).
Rick Future: The Adventure Game
Publisher: MetalPop
Release: Early 2013
Link
Based on a German audio play series of the same name, players can
control three different characters in this spoof sci-fi puzzler. Each
has different skills which will need to be combined to overcome the
game’s obstacles.
Tex Murphy: Project Fedora
Publisher: Big Finish Games
Release: TBC 2013
Link
Subject of yet another unexpectedly successful Kickstarter campaign,
this sees the hardboiled PI from the future return for another adventure
of mystery, drama, live-action cut-scenes and natty hats.
SpaceVenture
Publisher: Two Guys From Andromeda
Release: February
Link
A new sci-fi comedy adventure game from the creators of the Space Quest
series. It was successfully funded to the tune of ‘a lot of money’
thanks to the combined powers of nostalgia and Kickstarter.
Psych
Publisher: Legacy Games
Release: TBC 2013
Link
A casual puzzle-adventure game based on the US TV show Psych in which a
dude pretends to be psychic and somehow the police decide they should
employ him.
Where Are You? A Tale Of Love
Publisher: Red Sun Games
Release: January
Link
Taking control of a man named Derrick – who has, conveniently, no memory
of why he has awoken in the place he has – players must piece together a
mystery of who Derrick is, all while solving puzzles and picking up
items.
Montague’s Mount
Publisher: Polypusher Studios
Release: Throughout 2013
Link
Montague’s Mount is a first-person adventure game, described by its
developers as a ‘psychological rollercoaster’. The game will come in
three episodes, each released at different points throughout 2013. And
it’s all set on a bleak Irish island.
The Intruder
Publisher: Mister Royzo
Release: TBC 2013
Link
The Intruder is a survival horror game set in a poorly-lit but otherwise
mundane environment, through which you are hunted by a supernatural
being (which, for once, is not the Slender Man). It’s all about managing
your time: you have a few in-game days to prepare for the inevitable
encounter – you need to eat, sleep, arm yourself and, going by the
trailer, don your hardiest brown trousers.